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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Setting up the project


We will use the sample project as a template for creating a new project. At the time of writing, doing an ARCore asset import with the beta version still requires considerable project setup. Ideally, we would like to create a project from scratch, but we will do the next best thing. The next best thing will be to clone the project from GitHub into a new folder of our choice. You can start by opening up Command Prompt and following these steps:

  1. Create a new folder off your root or working folder and download the ARCore template by executing the following commands:
mkdir ARCore
cd ARCore
git clone https://github.com/google-ar/arcore-unity-sdk.git ARCoreDesign
  1. This will create a new folder. Switch to it and download the project template from GitHub.
  2. Open up Unity to the project dialog and click onĀ Open.
  3. Use the folder dialog to find and select the ARCoreDesign folder we just downloaded the code to, as shown in the following excerpt:

Opening the ARCoreDesign project

  1. Wait for...
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