Let's take a look at shaders in this section, even though we've looked at shaders in the previous section while creating the triangle and using a shader to color it. What we're going to do in this section is to abstract the shader code into a vertex shader file and a fragment shader file so that it's a lot neater and more reusable. And, we're also going to abstract out the loading of the shader, as once we've abstracted that out, we probably won't need to change it at all, or at least there won't be too many changes to it. Further, in our projects, we'll just use these files to load the shaders in our code, which will make it easy to use.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia