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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Compiling C with Emscripten glue code


In Chapter 4, Installing the Required Dependencies, you wrote and compiled a simple three-line program to ensure your Emscripten installation was valid. We passed several flags to the emcc command that were required to only output a single .wasm file. By passing other flags to the emcc command, we can output JavaScript glue code alongside the .wasm file as well as an HTML file to handle the loading process. In this section, we're going to write a more complex C program and compile it with the output options that Emscripten offers.

Writing the example C code

We didn't include any header files or pass in any functions in the example we covered in Chapter 4, Installing the Required Dependencies. Since the intention of the code was solely to test if the compiler installation was valid, there wasn't much need. Emscripten offers a lot of extra functionality that enables us to interact with our C and C++ code with JavaScript and vice versa. Some of these capabilities...

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