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Learning Qlik Sense: The Official Guide

You're reading from   Learning Qlik Sense: The Official Guide Get to grips with the vision of Qlik Sense for next generation business intelligence and data discovery

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781782173359
Length 230 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Why don't I just program my own engine and save the 5 percent?

Take it from me, if you want to create games within a reasonable time frame and you don't have a large team of dedicated engine programmers to help you, you'll want to focus your efforts on what you sell (your game).

Not having to focus on programming a game engine gives you the freedom to think only about how to make the actual game. Not having to maintain and bug-fix your own engine is a load off your mind too.

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