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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Sound cue editor

The sound cue editor's main job is to make sounds more appealing and creative, by applying pieces of logic. The sound cue editor is accessible directly by clicking over a sound cue asset. You can have tons and tons of those assets around the project, code, logic, and maps, and it is a replaces for directly using the sound wave asset.

Sound cue editor

Then what is the difference between using this asset type and the sound wave?

Well, you can apply some parameters, randomizations, and much more. But the most common reason to use the sound cue asset is to apply randomization to assets. So let's give an example from Bellz, and then you can just follow the recipe, improvise with different sound nodes, and you'll get great results!

When a bear is attacking, there are several audios being played. But, as you can see, I used several nodes, in order to make it sound unique each time.

Sound cue editor

I used the following options:

  • Random: In order to choose a different sound file randomly every time
  • Modulator...
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