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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

The Curve node

The Curve node provides a picture tone remapping interface, similar to other 2D image-altering tools. The user can remap the input, which can be either monochrome or colored, by setting points and modifying Bezier curves. It is extremely helpful when used to remap gradient transitions to a particular height profile.

This enables incredibly accurate modeling of bevel profiles and other similar shapes. The Curve node provides a full-featured curve editor instead of the conventional basic UI with sliders and settings that most other nodes have.

So, let us apply Curve to some existing nodes:

  1. In Figure 8.42, you will notice that the Tile Generator brick map is blurry at the edges. We need to remove this blurriness:

Figure 8.42 – Tile Generator blurry edges

  1. Add the Curve node between Tile Generator and Flood Fill, as shown in Figure 8.43, and then double-click Curve to activate its parameters inside the PROPERTIES window...
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