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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Back to the Command Line – Basic Blackjack 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Summary

In this chapter, we have gone over how to create and use classes in Python. We have seen that they allow for code reuse by defining methods, but these methods can have different outcomes depending on which attributes the particular instance of a class holds.

We have briefly looked at the concept of polymorphism and how easy it is to do using Python's dynamic typing.

Our basic command-line version of the blackjack game has been written and is fully playable. We are now prepared to take this up to the next level in the following chapter by utilizing some new Tkinter widgets.

The choice of interface options has been discussed so that we now know why learning a graphical framework such as Tkinter is a good idea to allow for familiarity and ease of use for our applications. This serves as our motivation for the next step with our game, so that we may make it interesting...

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