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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Chapter 10. Completing the VR Game

This chapter continues from the previous one and completes the VR first-person shooter project by focusing on the underpinning code and functionality for creating gameplay, both in VR and normally. Specifically, we'll see how to do the following:

  • Create intelligent AI characters
  • Create Object Pools
  • Work with collisions and particles
  • Create a first-person shooter

    Note

    The starting project and assets can be found in the book's companion files in the Chapter10/Start folder. You can start here and follow along with this chapter if you don't have your own project already.

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