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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Importing assets


Starting from an empty project created in the previous section, let's now import the texture assets we'll be using, both for the player character and environment. The assets to import are included in the book companion files in the Chapter05/Assets folder. From here, select all textures together in Windows Explorer or Mac Finder, and drag and drop them to the Unity Project panel in a designated Textures folder. (Create one if you haven't already!). This imports all relevant textures to the active Project. See Figure 5.3:

Figure 5.3: Importing texture assets to the Project

Note

Remember that you can always use the Thumbnail Size Slider (at the bottom right corner of the Project panel) to adjust the size of thumbnail previews in order to get an easier view of your texture assets.

By default, Unity assumes that all imported textures will eventually be used as regular textures applied to 3D models in the scene, such as cubes, spheres, and meshes. In most cases, this assumption is...

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