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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization FREE CHAPTER
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Faster Physics

Each of the performance-enhancing suggestions we've explored so far has been primarily centered on reducing resource costs and avoiding frame rate issues. However, at its most fundamental level, seeking peak performance means improving the user experience. This is because every frame rate hiccup, every crash, and every system requirement that is too costly for a given market ultimately detracts from the quality of the product. Physics engines are a unique category of subsystems whose behavior and consistency contributes a significant factor toward product quality. Spending the time to improve their behavior is often worth the cost.

If important collision events get missed, the game freezes while it calculates a complex physics event, or the player falls through the floor, these scenarios have an obvious and significant negative impact on the quality of gameplay...

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