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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Measurement tools

We've created a Unity scene, added a few primitive 3D objects and created a couple of basic textures, including a photograph. Along the way, we learned about positioning and transforming objects in Unity's 3D world space. The problem is that the actual size of stuff in your scene is not always obvious. You could be zoomed up or you may be using either a Perspective versus Orthographic view, or other features that affect the apparent size. Let's look at ways to deal with the scale.

Keeping a unit cube handy

I suggest keeping a unit cube handy in your Hierarchy panel. When it's not needed, just disable it (uncheck the checkbox in the top left-hand side of the Inspector panel). It can be used like a measuring stick or rather a measuring block, when needed. I use one to estimate actual world sizes of objects, distances between objects, heights and elevations, and so forth. Let's do it now.

Create a unit cube, name it Unit Cube, place it somewhere out...

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