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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
Tools
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources FREE CHAPTER
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Creating Levels

Referring to the storyboard, in our first Level (sequence), we have five shots in the spaceship. Here is the breakdown:

  • Shot 1: Fade-in and spaceship console lighting up
  • Shot 2: Close-up of console displaying a message indicating that the planet is habitable
  • Shot 3: Showing the cryo-pods
  • Shot 4: Showing the computer’s landing instructions screen

You can see the four shots that will make up the first sequence here:

Figure 4.22: Spaceship internal shots

Figure 4.22: Spaceship internal shots

Now that we’ve established our four shots, let’s go ahead and create our first Level/sequence:

  1. Select the Content folder in the Content Browser, then right-click and choose New Folder. Name the new folder A_New_Beginning. Then, open the folder and create another folder inside it named Levels.
Figure 4.23: Creating a new Levels folder

Figure 4.23: Creating a new Levels folder

We will use Demonstration as our first Level, but we will have to rename...

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