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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Local replication

Local replication is a term used to describe the process of a client sending a signal to the server, which in turn is sent to other clients to replicate different occurrences with the benefits of local behaviors. For example, if a client generated a projectile visualizer locally, nobody but that player would be able to see it. If the visualizer were on the server it would be subject to the latency and lower refresh rate of the server, causing janky visuals. When a client wanting to replicate an effect sends the needed information to the server so that the effect may be generated for a different user by their own client, then you can maintain accurate and virtually lossless visuals.

To do this, we will need to create a new OnServerEvent event function for the Replicate RemoteEvent in ReplicatedStorage. This should already be defined from when you created the Weapons module earlier. The parameters of this event function are the player who fired the remote, the weapon...

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