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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Adding Firebase to your Flutter project

As mentioned before, Firebase is a set of tools that you can use to build applications in the cloud. As it's a cloud service, you won't need to install any software on your device. Firebase is operated by Google, so you will need a Google account to create your first project.

What are the advantages of using Firebase, instead of following the traditional approach of writing a client-side app, and a server-side (or backend) service?

The tools that are available within Firebase cover most of the services that you would typically have to build yourself, including authentication, databases, and file storage, just to name a few. The client that connects to Firebase—in our case, a Flutter app—interacts with these backend services directly, without any middleware server-side service. This means that, when you use the Firestore...

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