Technical requirements
We’ll continue where we left off in the previous chapter. This means you can keep working on your existing copy. Alternatively, you can start with the Finish
folder of Chapter 12
in this book’s GitHub repo: https://github.com/PacktPublishing/Game-Development-with-Blender-and-Godot.
We have several new assets that are necessary to do the work in this chapter. These assets are in the Resources
folder next to the Finish
folder. As usual, merge these with your project files.