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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Dragging onscreen objects

Using your mouse to drag items onscreen is a common practice in many computer applications, and even predates the release of Windows 3.1, which brought the visual interface into the mainstream. If you use a computer for work or play, you certainly drag icons, text, and so on on a daily basis; you even do it when creating with GameMaker. Dragging items has many applications in games, but in order to implement it, we first need to know how it works.

Getting ready

You'll need a room and an object called obj_block to place in it. The sprite can be anything here, so I've simply made a blue square. Place the object anywhere in the room and you're ready to go.

How to do it

  1. In obj_block, add a Create event.
  2. Drag and drop a code block using the following code:
    ///Set variables
    dragged = false;
    global.canDrag = true;
  3. Add a Left Button event.
  4. Drag a code block to the Actions box and enter the following code:
    ///Pick up object
    if global.canDrag = true
    {
        global.canDrag...
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