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Hands-On ROS for Robotics Programming

You're reading from   Hands-On ROS for Robotics Programming Program highly autonomous and AI-capable mobile robots powered by ROS

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Product type Paperback
Published in Feb 2020
Publisher Packt
ISBN-13 9781838551308
Length 432 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Bernardo Ronquillo Japón Bernardo Ronquillo Japón
Author Profile Icon Bernardo Ronquillo Japón
Bernardo Ronquillo Japón
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Physical Robot Assembly and Testing
2. Assembling the Robot FREE CHAPTER 3. Unit Testing of GoPiGo3 4. Getting Started with ROS 5. Section 2: Robot Simulation with Gazebo
6. Creating the Virtual Two-Wheeled ROS Robot 7. Simulating Robot Behavior with Gazebo 8. Section 3: Autonomous Navigation Using SLAM
9. Programming in ROS - Commands and Tools 10. Robot Control and Simulation 11. Virtual SLAM and Navigation Using Gazebo 12. SLAM for Robot Navigation 13. Section 4: Adaptive Robot Behavior Using Machine Learning
14. Applying Machine Learning in Robotics 15. Machine Learning with OpenAI Gym 16. Achieve a Goal through Reinforcement Learning 17. Assessment 18. Other Books You May Enjoy

Getting started with the Gazebo simulator

Let's go through a quick tour so that you have a clear understanding of what you can expect when implementing a dynamic simulation for GoPiGo3. Gazebo is an open source 3D robotics simulator and includes an ODE physics engine and OpenGL rendering, and supports code integration for closed-loop control in robot drives—that is, sensor simulation and actuator control. There are two new concepts within this definition. Let's explain each one:

  • Open Dynamics Engine (ODE), a physics engine written in C/C++ that includes two main components: rigid-body dynamics simulation and collision detection (https://www.ode.org/).
  • Open Graphics Library (OpenGL), which is both a cross-language and cross-platform API for rendering 2D and 3D vector graphics. This API is typically used to interact with a GPU in order to achieve hardware-accelerated...
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