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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Branches and branching

An impressive feature of Git is branching. There are times during development when your project enters a state that you're happy with. The work may not be completed or final, but you've reached an important milestone that should be committed and saved to the history. At this point, your project can take multiple directions, and you'd like to experiment a little, trying out new ideas or developing clever solutions for new features. On reaching this point, you effectively need to Branch your work. This instructs Git to make a duplicate of your work and its history to this point (a new Branch), and then you can make further commits on the new branch, without affecting the history of the original branch. That way, if you make changes that you later decide against or wish to remove, you can simply abandon the branch and return to the original,...

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