Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python 3 Object-Oriented Programming

You're reading from   Python 3 Object-Oriented Programming Build robust and maintainable software with object-oriented design patterns in Python 3.8

Arrow left icon
Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789615852
Length 466 pages
Edition 3rd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Object-Oriented Design FREE CHAPTER 2. Objects in Python 3. When Objects Are Alike 4. Expecting the Unexpected 5. When to Use Object-Oriented Programming 6. Python Data Structures 7. Python Object-Oriented Shortcuts 8. Strings and Serialization 9. The Iterator Pattern 10. Python Design Patterns I 11. Python Design Patterns II 12. Testing Object-Oriented Programs 13. Concurrency 14. Other Books You May Enjoy

Case study

Let's tie all our new object-oriented knowledge together by going through a few iterations of object-oriented design on a somewhat real-world example. The system we'll be modeling is a library catalog. Libraries have been tracking their inventory for centuries, originally using card catalogs, and more recently, electronic inventories. Modern libraries have web-based catalogs that we can query from our homes.

Let's start with an analysis. The local librarian has asked us to write a new card catalog program because their ancient Windows XP-based program is ugly and out of date. That doesn't give us much detail, but before we start asking for more information, let's consider what we already know about library catalogs.

Catalogs contain lists of books. People search them to find books on certain subjects, with specific titles, or by a particular author. Books can be uniquely identified by an International Standard Book Number (ISBN). Each book has a Dewey Decimal System (DDS) number assigned to help find it on a particular shelf.

This simple analysis tells us some of the obvious objects in the system. We quickly identify Book as the most important object, with several attributes already mentioned, such as author, title, subject, ISBN, and DDS number, and catalog as a sort of manager for books.

We also notice a few other objects that may or may not need to be modeled in the system. For cataloging purposes, all we need to search a book by author is an author_name attribute on the book. However, authors are also objects, and we might want to store some other data about the author. As we ponder this, we might remember that some books have multiple authors. Suddenly, the idea of having a single author_name attribute on objects seems a bit silly. A list of authors associated with each book is clearly a better idea.

The relationship between author and book is clearly association, since you would never say a book is an author (it's not inheritance), and saying a book has an author, though grammatically correct, does not imply that authors are part of books (it's not aggregation). Indeed, any one author may be associated with multiple books.

We should also pay attention to the noun (nouns are always good candidates for objects) shelf. Is a shelf an object that needs to be modeled in a cataloging system? How do we identify an individual shelf? What happens if a book is stored at the end of one shelf, and later moved to the beginning of the next shelf because a new book was inserted in the previous shelf?

DDS was designed to help locate physical books in a library. As such, storing a DDS attribute with the book should be enough to locate it, regardless of which shelf it is stored on. So we can, at least for the moment, remove shelf from our list of contending objects.

Another questionable object in the system is the user. Do we need to know anything about a specific user, such as their name, address, or list of overdue books? So far, the librarian has told us only that they want a catalog; they said nothing about tracking subscriptions or overdue notices. In the back of our minds, we also note that authors and users are both specific kinds of people; there might be a useful inheritance relationship here in the future.

For cataloging purposes, we decide we don't need to identify the user for now. We can assume that a user will be searching the catalog, but we don't have to actively model them in the system, beyond providing an interface that allows them to search.

We have identified a few attributes on the book, but what properties does a catalog have? Does any one library have more than one catalog? Do we need to uniquely identify them? Obviously, the catalog has to have a collection of the books it contains, somehow, but this list is probably not part of the public interface.

What about behaviors? The catalog clearly needs a search method, possibly separate ones for authors, titles, and subjects. Are there any behaviors on books? Would it need a preview method? Or could preview be identified by a first page attribute instead of a method?

The questions in the preceding discussion are all part of the object-oriented analysis phase. But intermixed with the questions, we have already identified a few key objects that are part of the design. Indeed, what you have just seen are several microiterations between analysis and design.

Likely, these iterations would all occur in an initial meeting with the librarian. Before this meeting, however, we can already sketch out a most basic design for the objects we have concretely identified, as follows:

Armed with this basic diagram and a pencil to interactively improve it, we meet up with the librarian. They tell us that this is a good start, but libraries don't serve only books; they also have DVDs, magazines, and CDs, none of which have an ISBN or DDS number. All of these types of items can be uniquely identified by a UPC number, though. We remind the librarian that they have to find the items on the shelf, and these items probably aren't organized by UPC. The librarian explains that each type is organized in a different way. The CDs are mostly audio books, and they only have two dozen in stock, so they are organized by the author's last name. DVDs are divided into genre and further organized by title. Magazines are organized by title and then refined by the volume and issue number. Books are, as we had guessed, organized by the DDS number.

With no previous object-oriented design experience, we might consider adding separate lists of DVDs, CDs, magazines, and books to our catalog, and search each one in turn. The trouble is, except for certain extended attributes, and identifying the physical location of the item, these items all behave much the same. This is a job for inheritance! We quickly update our UML diagram as follows:

The librarian understands the gist of our sketched diagram, but is a bit confused by the locate functionality. We explain using a specific use case where the user is searching for the word bunnies. The user first sends a search request to the catalog. The catalog queries its internal list of items and finds a book and a DVD with bunnies in the title. At this point, the catalog doesn't care whether it is holding a DVD, book, CD, or magazine; all items are the same, as far as the catalog is concerned. However, the user wants to know how to find the physical items, so the catalog would be remiss if it simply returned a list of titles. So, it calls the locate method on the two items it has uncovered. The book's locate method returns a DDS number that can be used to find the shelf holding the book. The DVD is located by returning the genre and title of the DVD. The user can then visit the DVD section, find the section containing that genre, and find the specific DVD as sorted by the titles.

As we explain, we sketch a UML sequence diagram, explaining how the various objects are communicating:

While class diagrams describe the relationships between classes, sequence diagrams describe specific sequences of messages passed between objects. The dashed line hanging from each object is a lifeline describing the lifetime of the object. The wider boxes on each lifeline represent active processing in that object (where there's no box, the object is basically sitting idle, waiting for something to happen). The horizontal arrows between the lifelines indicate specific messages. The solid arrows represent methods being called, while the dashed arrows with solid heads represent the method return values.

The half arrowheads indicate asynchronous messages sent to or from an object. An asynchronous message typically means the first object calls a method on the second object, which returns immediately. After some processing, the second object calls a method on the first object to give it a value. This is in contrast to normal method calls, which do the processing in the method, and return a value immediately.

Sequence diagrams, like all UML diagrams, are best used only when they are needed. There is no point in drawing a UML diagram for the sake of drawing a diagram. However, when you need to communicate a series of interactions between two objects, the sequence diagram is a very useful tool.

Unfortunately, our class diagram so far is still a messy design. We notice that actors on DVDs and artists on CDs are all types of people, but are being treated differently from the book authors. The librarian also reminds us that most of their CDs are audio books, which have authors instead of artists.

How can we deal with different kinds of people that contribute to a title? One obvious implementation is to create a Person class with the person's name and other relevant details, and then create subclasses of this for the artists, authors, and actors. However, is inheritance really necessary here? For searching and cataloging purposes, we don't really care that acting and writing are two very different activities. If we were doing an economic simulation, it would make sense to give separate actor and author classes, and different calculate_income and perform_job methods, but for cataloging purposes, it is enough to know how the person contributed to the item. Having thought this through, we recognize that all items have one or more Contributor objects, so we move the author relationship from the book to its parent class:

The multiplicity of the Contributor/LibraryItem relationship is many-to-many, as indicated by the * character at both ends of one relationship. Any one library item might have more than one contributor (for example, several actors and a director on a DVD). And many authors write many books, so they be attached to multiple library items.

This little change, while it looks a bit cleaner and simpler, has lost some vital information. We can still tell who contributed to a specific library item, but we don't know how they contributed. Were they the director or an actor? Did they write the audio book, or were they the voice that narrated the book?

It would be nice if we could just add a contributor_type attribute on the Contributor class, but this will fall apart when dealing with multi-talented people who have both authored books and directed movies.

One option is to add attributes to each of our LibraryItem subclasses to hold the information we need, such as Author on Book, or Artist on CD, and then make the relationship to those properties all point to the Contributor class. The problem with this is that we lose a lot of polymorphic elegance. If we want to list the contributors to an item, we have to look for specific attributes on that item, such as Authors or Actors. We can solve this by adding a GetContributors method on the LibraryItem class that subclasses can override. Then the catalog never has to know what attributes the objects are querying; we've abstracted the public interface:

Just looking at this class diagram, it feels like we are doing something wrong. It is bulky and fragile. It may do everything we need, but it feels like it will be hard to maintain or extend. There are too many relationships, and too many classes would be affected by modifications to any one class. It looks like spaghetti and meatballs.

Now that we've explored inheritance as an option, and found it wanting, we might look back at our previous composition-based diagram, where Contributor was attached directly to LibraryItem. With some thought, we can see that we actually only need to add one more relationship to a brand-new class to identify the type of contributor. This is an important step in object-oriented design. We are now adding a class to the design that is intended to support the other objects, rather than modeling any part of the initial requirements. We are refactoring the design to facilitate the objects in the system, rather than objects in real life. Refactoring is an essential process in the maintenance of a program or design. The goal of refactoring is to improve the design by moving code around, removing duplicate code or complex relationships in favor of simpler, more elegant designs.

This new class is composed of a Contributor and an extra attribute identifying the type of contribution the person has made to the given LibraryItem. There can be many such contributions to a particular LibraryItem, and one contributor can contribute in the same way to different items. The following diagram communicates this design very well:

At first, this composition relationship looks less natural than the inheritance-based relationships. However, it has the advantage of allowing us to add new types of contributions without adding a new class to the design. Inheritance is most useful when the subclasses have some kind of specialization. Specialization is creating or changing attributes or behaviors on the subclass to make it somehow different from the parent class. It seems silly to create a bunch of empty classes solely for identifying different types of objects (this attitude is less prevalent among Java and other everything is an object programmers, but it is common among more pragmatic Python designers). If we look at the inheritance version of the diagram, we can see a bunch of subclasses that don't actually do anything:

Sometimes, it is important to recognize when not to use object-oriented principles. This example of when not to use inheritance is a good reminder that objects are just tools, and not rules.

You have been reading a chapter from
Python 3 Object-Oriented Programming - Third Edition
Published in: Oct 2018
Publisher: Packt
ISBN-13: 9781789615852
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image