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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Authenticating the player's Game Center account

As soon as our app starts, we will check if the player is already logged in to their Game Center account. If not, we will give them a chance to log in. Later, when we want to submit high scores or achievements, we can use the authentication information we gathered when the app launched, instead of interrupting their gaming session to collect their Game Center information.

Follow these steps to authenticate the player's Game Center account when the app starts:

  1. First, we will turn on Game Center for your project in Xcode. Open the Capabilities tab of your project settings and make sure Game Center is flipped to ON, as shown in the following screenshot:
    Authenticating the player's Game Center account
  2. We will now be working in the GameViewController class, so open GameViewController.swift in Xcode.
  3. Add a new import statement at the top of the file so we can use the GameKit framework:
            import GameKit
  4. In the GameViewController class, add a new function called authenticateLocalPlayer...
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