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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Back to the Command Line – Basic Blackjack 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Python's class system

A class can be thought of as a way of assigning a name to a set of specific functions and variables that are all associated with a common piece of an application.

The code for a class differs in two main ways from regular Python code.

Firstly, you will see the class keyword before the name of the class, followed by a colon and an indented scope. This is the syntax for telling Python that everything within this scope belongs to the class.

Secondly, all functions defined will have self as their first argument (unless they are static or class methods). This is automatically passed in via Python itself and so will cause calls to the function to appear to need one fewer argument than the definition.

The purpose of the self argument is to give each function (which, when in the scope of a class, is known as a method instead) access to the instance's other...

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