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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up FREE CHAPTER 2. GIS Fundamentals - The Power of Mapping 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

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As with any other project, it is always best to start with an idea. When I first thought of this project, I wanted to showcase AR applications and games to also reflect education. I have educated children on the English language and know the frustrations of learning a new language intimately.

Game and application development should also teach something to the users; it doesn’t always have to be history, mathematics, language, science, or geography; it can also be something innocuous, such as reflex training or hand–eye coordination. We, as developers, have a unique place in the world, being able to incorporate learning something in an engaging way, without it seeming like something the user has to do.

 

This doesn’t mean that we have to mull over this and try to incorporate it into our apps and games; it could, and generally is, something that just happens. With this project, though, I have specifically targeted the learning aspect, to show how easily it could be incorporated...

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