Creating an IK Retargeter for MetaHumans
To retarget the UE5 Mannequin to the MetaHuman, take the following steps:
- In the From_Mixamo folder, duplicate the previously created RTG_Manny IK Retargeter and rename it to
RTG_MetaHuman
. Then, double-click to open it. - In the Details panel, in the Source section, change Source IKRig Asset to IK_Mannequin, and Source Preview Mesh to SKM_Manny_Simple.
- In the same panel, change Target IKRig Asset to IK_metahuman, and Target Preview Mesh to m_med_nrw_body:
Figure 8.35: Setting the source and target IK Rig Assets
Note
The following are abbreviations of the body types of MetaHumans in UE:
- m/f: male/female
- srt/med/tal: short/medium/tall (height)
- unw/nrw/ovw: underweight/narrow/overweight
- In the Viewport, the UE5 Mannequin (Manny) and the MetaHuman may overlap. Use Target Mesh Offset to separate the characters by 200 units in the Xaxis.
Figure...