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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Summary

This project is a good introduction to creating interactions in VR. The use of a Raycaster and gaining input from the Gear VR trackpad are the hallmarks of many VR titles. For an extra challenge, try improving the project using the following suggestions or expand it with your own ideas:

  • Arrange the galleries in a ring around the user and alter the SwipeLeft and SwipeRight to move the galleries along a circular path.
  • Add a secondary text field that presents details such as the image title, artist's name, year produced, subject matter, medium, and details.
  • Have the background change when the Raycaster focuses on a new gallery.

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