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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
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Xury Greer
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Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Modeling the armrests

The last pieces of the chair we need to make are the armrests. We're mostly going to use box modeling, but we'll introduce one more very useful modifier before we're done.

We're going to start with a plane, and cut in the details we need to match the curvature of the armrests:

  1. Go to the Top view.
  2. Press the Shift + S hotkey to bring up the Snap pie menu.
  3. Choose Cursor to World Origin.
  4. Find the Add menu at the top of the 3D Viewport or press the Shift + A hotkey.
  5. Choose Mesh | Plane.
  6. Rename the plane Chair_Armrests.
  7. Tab into Edit Mode.
  8. Press the 1 key on the home row to switch to vertex select mode.
  9. Grab the top-right corner vertex of the plane and move it up to the top-right corner of the armrest in the reference image.
  1. Move the other three vertices into their respective corners as well:
Placing the four verts on the armrest's...
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