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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy
Creating a Desktop Two-Dimensional Game Using ggez

In the preceding chapter, we saw how to build interactive software based on the animation-loop architecture (typically, animated games) for desktops or for web browsers from a single set of source codes using the quicksilver framework. A drawback of this approach is that many input/output functions available on the desktop are not available on web browsers, and so a framework for web browsers does not necessarily provide as many features to desktop applications that are offered on desktop platforms, such as file storage.

In addition, when using the animation-loop architecture, it is quite awkward to get discrete input, such as mouse clicks, typed letters, or digits. For this, an event-driven architecture is more appropriate.

In this chapter, another application framework will be introduced—the ggez framework. This handles...

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