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Domain-Driven Design with Golang

You're reading from   Domain-Driven Design with Golang Use Golang to create simple, maintainable systems to solve complex business problems

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781804613450
Length 204 pages
Edition 1st Edition
Languages
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Author (1):
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Matthew Boyle Matthew Boyle
Author Profile Icon Matthew Boyle
Matthew Boyle
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Table of Contents (13) Chapters Close

Preface 1. Part 1: Introduction to Domain-Driven Design
2. Chapter 1: A Brief History of Domain-Driven Design FREE CHAPTER 3. Chapter 2: Understanding Domains, Ubiquitous Language, and Bounded Contexts 4. Chapter 3: Entities, Value Objects, and Aggregates 5. Chapter 4: Exploring Factories, Repositories, and Services 6. Part 2: Real -World Domain-Driven Design with Golang
7. Chapter 5: Applying Domain-Driven Design to a Monolithic Application 8. Chapter 6: Building a Microservice Using DDD 9. Chapter 7: DDD for Distributed Systems 10. Chapter 8: TDD, BDD, and DDD 11. Index 12. Other Books You May Enjoy

Working with entities

In domain-driven design, entities are defined by their identity. Their attributes do not define them, and it is expected that although their attributes may change over time, their identity will not. While the entity may change so much that it is indistinguishable from where it started, it retains the same identity, and we treat it as the same object. Let’s look at an example. On ebay.com, you can sign up as a user. If you choose to sell something, you become a seller. You can also choose to bid on items. A naïve model of this might look as follows:

Figure 3.1 – A simple domain model for an auction site

Some actions that could take place in our system are as follows:

  • A user updates their address
  • A user updates their email address
  • An auction end time is updated

These actions do not change the identity of our entity. We are still referencing the same ID, but some attributes may have changed.

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