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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

The teapot in Blender


To learn how to UV map, let's put a teapot in Blender. Today, this will work pretty well, but normally a teapot wouldn't fit in a Blender.

You can download Blender at blender.org. While there, I highly recommend the tutorials on the site at bit.ly/BlendToots. Packt also has quite a few good books on Blender. You can find these at: http://bit.ly/BlenderBooks. You might be a little confused or frustrated with basic cursor movements, and selecting if you haven't been through these tutorials; seeing an animation of the cursor moving helps more than writing about it would. In particular, please watch the cursor selection tutorials under Getting Started at: http://bit.ly/BlendStart.

To start texturing, we will use the venerable Utah teapot by Martin Newell. It is one of the more famous "test models" for computer graphics. This is the original Utah teapot, currently on display at the Computer History Museum in Mountain View, California (courtesy of Marshall Astor):

The computer...

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