Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Summary


Concurrency design patterns are a step forward in difficulty, and take some time to grasp. Our biggest mistake as concurrent programmers is thinking in terms of parallelism (How can I make this parallel? or How can I run this in a new thread?) instead of in terms of concurrent structures.

Pure functions (functions that will always produce the same output (given the same input) without affecting anything outside their scope) help in this design.

Concurrent programming requires practice and more practice. Go makes it easy once you understand the basic primitives. Diagrams can help you to understand the possible flow of data, but the best way of understanding it all is simply to practice.

In the following chapter, we will see how to use a pool of pipeline workers to do some work instead of having a unique pipeline. Also, we will learn how to create the publish/subscriber pattern in a concurrent structure and see how different the same pattern can be when we build by using concurrency.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image