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Mastering Cross-Platform Development with Xamarin

You're reading from   Mastering Cross-Platform Development with Xamarin Master the skills required to steer cross-platform applications from drawing board to app store(s) using Xamarin

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785285684
Length 390 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Developing with Xamarin FREE CHAPTER 2. Memory Management 3. Asynchronous Programming 4. Local Data Management 5. Networking 6. Platform Extras 7. View Elements 8. Xamarin.Forms 9. Reusable UI Patterns 10. ALM – Developers and QA 11. ALM – Project and Release Management 12. ALM – App Stores and Publishing Index

Platform-specific concepts

In order to understand the memory management techniques and pitfalls, one must understand some platform-related concepts. Even though Xamarin provides an almost platform agnostic development experience, iOS and Android platforms deal with memory allocations and references slightly differently from .NET CLR and each other.

Object reference types

Referred objects can be classified according to application needs. This classification helps the garbage collector decide whether the memory allocation can be released for the referred objects.

A strong reference protects the object from being "garbage collected". A referred object is said to be strongly referenced/reachable when the class instance is directly used by the current execution context.

Weak references can be used for class instances when the need for the reference does not interfere with garbage collection. When the referred object is weakly reachable, the dependent section of code has to check whether...

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