This was a complicated chapter. We have covered one of the most ignored features of any app, especially HoloLens apps: sounds. We examined the usage and importance of spatial sound. We have seen that the helper library SharpDX does not offer spatial sound, but we discussed a library written in C++ that helps us achieve our goal in DirectX anyway. Along with that, we talked about implementing spatial sound in Unity3D. We dived into the requirements needed to achieve spatial sound, such as limiting the sample rate to 48,000 hertz. Lastly, we discussed some things we need to keep in mind when using spatial sound.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia