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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Working on the Wall

Let's cover an example showcasing the preceding concepts in action:

  1. Open the ch03_05_wall.html file in your browser. You will see something similar to the following screenshot:
  1. Open the ch03_05_wall.html file in a code editor.
  2. Go to the vertex shader. Make sure that you identify the attributes, uniforms, and varyings that are declared there.
  3. Go to the fragment shader. Notice that there are no attributes here, because attributes are exclusive to the vertex shader.
Vertex and Fragment Shaders

You can find these shaders inside the script tags with the appropriate ID names. For example, the vertex shader can be found inside <script id="vertex-shader" type="x-shader/x-vertex">.
  1. Go to the init function. Verify that we are calling initProgram and initLights there.
  2. Go to initProgram. Make sure that you understand...
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