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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Introduction

In this chapter, we will explore the field of machine learning. This is a very extensive and intrinsic field in which even AAA titles have a hard time, because of the amount of time that the techniques require to be tuned and experimented with.

However, the recipes that are contained in this chapter will give us a great head start in our endeavor to learn and apply machine learning techniques to our games. They are used in several different ways, but the one feature that they are most useful for is difficulty adjustment.

Finally, it is advised that you complement these recipes by reading more theoretical books on the subject, to gain in-depth insights that lie beyond the scope of this chapter.

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