Discover the latest features of Unity 2021 including coverage of AR/VR development
Follow practical recipes for better 2D and 2D character development with Unity GameKits
Learn powerful techniques and expert best practices in building 3D objects, textures, and materials
Description
If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you.
With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games.
As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.
By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Who is this book for?
If you’re a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
What you will learn
Discover how to add core game features to your projects with C# scripting
Create powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changes
Work with essential audio features, including background music and sound effects
Discover Cinemachine in Unity to intelligently control camera movements
Add visual effects such as smoke and explosions by creating and customizing particle systems
Understand how to build your own Shaders with the Shader Graph tool
Just finished this fantastic book – it's perfect if you're past the Unity and C# basics. Loads of examples with helpful images to guide you. The best part? Learning how AI is scripted in Unity and playing around with navigation costs between waypoints. I'm giving it 5 stars and highly recommend it if you want to level up your Unity skills. Big kudos to everyone who worked on this gem!
Amazon Verified review
SAODec 09, 2023
5
If you know a little about Unity already, this book can be a great resource. Trying to fit everything in a book is hard so I would say this is not for total beginners and even some intermediates might have to fill in some blanks from personal knowledge. Some things are presented in a way a new Dev might not understand. You are expected to know how to do A to achieve B. I would suggest to know your way around Unity with creating game objects, scripts and how the are connected.If you have a idea for a game you want to make including the mechanics the game will incorporate, this book can be great to go search through the table of contents to learn up on certain topics. There are topics in here like reading data from text files, logging player actions, reading from the web, raycasting, Cinemachine, creating simple shaders and much more. Like I said it can be a great resource and might actually give you some great ideas. Hope you like it like I did.
Amazon Verified review
Zaid KamilDec 12, 2023
5
This book is a goldmine for those already familiar with the basics of Unity and C# programming. It's filled with numerous examples accompanied by clear explanations and helpful images, which make learning a breeze.Pros:Comprehensive Coverage: This book delves into a wide range of topics, providing insights into various aspects of Unity game development beyond the fundamentals.Practical Examples: The inclusion of written examples supported by images is a standout feature, making it easier to grasp and apply the concepts in real projects.AI Scripting Insights: Personally, the highlight was understanding AI scripting within Unity, especially how different costs aid their movement between waypoints.5/5 Rating: I unequivocally rate this book 5/5 for its depth, clarity, and practicality.Recommendation: I highly recommend this book to anyone seeking to elevate their understanding and skills in Unity game development.Cons:Advanced Focus: Might not be suitable for absolute beginners due to its focus on more advanced Unity and C# concepts.Overall, immense credit to the creators of this book. It's an invaluable resource for anyone aiming to expand their Unity expertise.
Amazon Verified review
Jon JJan 17, 2024
5
As the title states, this book has over 160 recipes for common tasks in the Unity Engine. It is a book that I can recommend for all levels. For advanced Unity users there is undoubtedly something you haven’t thought of or a new perspective on how to accomplish a certain workflow. For beginners, the book will allow you to get going quickly with minimal knowledge. The other good thing for beginners is that, in the process of following the recipes, you will come to see how certain things work in Unity and you will be learning the engine.A prime example of what I’m describing can be seen in chapter 2. On the beginner side we have a recipe for how to load a scene with a UI button whereas toward the end of the chapter there is a recipe on how to create a radar (a more advanced topic). Chapter 3 continues the UI topic with an inventory system. Other highlights include a chapter on terrains, Pro Builder, and saving and loading data. Several recipes also include lists of common errors that can be encountered and how to fix them. This is not something I’ve seen a lot of in these types of books and it really helps to round out the knowledge presented.The way the book and chapters are structured is straightforward and easy to follow. Each recipe has a “How to do it” and a “How it works” section. The “how to do it” section is generally a step-by-step process to complete the recipe. The “How it works” section goes into more detail as to what is going on in the recipe. Another thing I liked about the chapters is that most have a section at the end on references and further reading if the reader wants to know more about the topic.Where this book really shines is the sheer amount of information it provides, all in one place, on a diverse amount of Unity workflows. There is really something here for everyone, whether you are a beginner working with Unity or whether you need to know more about advanced topics such as Unit Testing with Unity. I would recommend picking up a copy if you are in the market for a new Unity book.
Amazon Verified review
Keith D.Dec 21, 2023
5
The strength of the "Unity Cookbook" lies in its pragmatic focus on hands-on examples and real-world applications. As someone comfortable with code, I appreciate the author's choice to dive into practical exercises promptly. The book manages to strike a balance between being a refresher for experienced developers and a welcoming guide for those new to Unity. The companion files provided for download proved to be invaluable. Importing them into Unity was a breeze, and the seamless integration with the book's content made the learning experience fluid and enjoyable. The attention to detail, from code snippets to file organization, demonstrates the author's commitment to facilitating a smooth learning journey.the "Unity Cookbook" is a palatable feast of Unity wisdom. It caters to various skill levels, offering a buffet of practical exercises, clear explanations, and a promising exploration of challenging topics. I look forward to savoring the chapters to come and overcoming my weakness in mesh creation.
Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.
Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
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