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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Mock test

This is your first mini mock test. These tests represent sections of your final Unity exam. This first mini mock test consists of just five questions. Later on in this book, we'll introduce more mini mock tests with more questions.

Fortunately, you will only be tested on what we have covered so far:

  1. You have been asked to develop a horror survival game where your player relies on a pocket torch. Here is what you've coded so far:
void Start()

{
Light playersTorch = GetComponent<Light>();
playersTorch.lightMapBakeType = LightMapBakeType.Mixed;
playersTorch.type = LightType.Area;
playersTorch.shadows = LightShadows.Soft;
playersTorch.range = 5f;
}

You notice, however, that the player's torch isn't casting any light or shadows. What should you change for this code to work as desired?

A) Set playersTorch.lightBakeType to LightmapBakeType.Realtime.

B) Set playersTorch...

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