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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Clearing a depth-stencil image

Similarly to color images, we sometimes need to manually clear a depth-stencil image outside of a render pass.

How to do it...

  1. Take the command buffer that is in a recording state and has no render pass currently started in it. Using its handle, initialize a variable of type VkCommandBuffer named command_buffer.
  2. Take the handle of a depth-stencil image and store it in a variable of type VkImage named image.
  3. Store the value representing the layout, in which the image will have during clearing, in a variable of type VkImageLayout named image_layout.
  4. Create a variable of type std::vector<VkImageSubresourceRange> named image_subresource_ranges, which will contain a list of mipmap levels of all the image's and array layers, which...
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