Working with navigation link proxies
As we have already seen in Chapter 3, Presenting the Unreal Engine Navigation System, a Nav Link Proxy is an actor used to define specific areas where agents can navigate even if a portion of the level cannot be traversed. A Nav Link Proxy is placed in the game world to mark a start point and an endpoint, creating a navigation link. This link will provide a connection – which can be mono- or bi-directional – between two areas that may not be directly accessible.
To check how this link works, we’ll be creating a new gym.
Creating the level
To create this new gym, follow these steps:
- From the main menu, select File | New Level.
- Navigate to the
Maps/LevelInstances
folder and drag an instance of LI_Lighting inside your level; set its transform Location to(0,
0, 0)
. - Navigate to the
Maps/PackedLevelActors
folder and drag an instance of PLA_Lab_03 inside your level; set its transform Location to(0,
0, 0)
...