Setting Up a Behavior Tree
Understanding how to properly set up a behavior tree is crucial for developing effective AI systems in your games. As you have seen from the previous chapter, behavior trees serve as a powerful tool to define the logic and decision-making processes of AI characters, allowing developers to create complex behaviors in a structured and manageable manner. This chapter will provide valuable insights into the fundamentals of behavior trees’ implementation and their inner workings in Unreal Engine.
In this chapter, we will be covering the following topics:
- Extending the Unreal Agility Arena
- Creating a behavior tree
- Implementing behavior tree tasks and services
- Setting up a behavior tree on an agent