Part 3: Working with Decision Making
In the third part of this book, you will get a comprehensive introduction to the powerful and versatile behavior tree system within the Unreal Engine framework. Additionally, you will be presented with advanced features so that you can implement your own complex game AI logic.
This part includes the following chapters:
- Chapter 7, Introducing Behavior Trees
- Chapter 8, Setting Up a Behavior Tree
- Chapter 9, Extending Behavior Trees
- Chapter 10, Improving Agents with the Perception System
- Chapter 11, Understanding the Environment Query System