Summary
We have set up the rig for basic movements and refinement. There is a lot more to cover and many more ways to interact with the rig, but it’s always best to start with the basics and work up from there. Just remember the following:
- Tagging your handles appropriately is important to the entire setup
- Sometimes, you need layers to act on their own, which is where Independent groups come in handy
- We can only weld Independent layers to non-independent layers
- Fixed and Draggable are just two functions you can assign to handles
- Using the stick tool will shore up any glitches that may occur in the limb bends
- Adjusting the location of pins can alter the way a limb bends
In the next chapter, we are going to go even further by setting up swappable assets with props and changing the rig with more behaviors.