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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Summary

We have set up the rig for basic movements and refinement. There is a lot more to cover and many more ways to interact with the rig, but it’s always best to start with the basics and work up from there. Just remember the following:

  • Tagging your handles appropriately is important to the entire setup
  • Sometimes, you need layers to act on their own, which is where Independent groups come in handy
  • We can only weld Independent layers to non-independent layers
  • Fixed and Draggable are just two functions you can assign to handles
  • Using the stick tool will shore up any glitches that may occur in the limb bends
  • Adjusting the location of pins can alter the way a limb bends

In the next chapter, we are going to go even further by setting up swappable assets with props and changing the rig with more behaviors.

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