Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
Author Profile Icon Peter Newton
Peter Newton
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI FREE CHAPTER 2. Creating Basic AI 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Simulating and playing


Now if we hit Play, we should see the AI chase you until you've broken sight!

So, the bot will route as it did previously until an enemy is within sight. If the bot is in state 0, it will enter state 1 once an enemy is detected by the AI Perception component. Next, if one of these enemies is within sight and we have no current enemy, we will change our state to 2 and set our enemy. Lastly, we will continue to move toward our enemy until we lose sight of them, resulting in us being set back to state 0. The following diagram illustrates these transitions:

This is how we create AI without the assistance of Behavior Tree. Ultimately, you still need to create a state machine because this is the fundamental approach used in programming to create functions that transition among each other based on the variables shared by the functions. By doing this directly in blueprint, we can get a deeper understanding of the behavior-control mechanism based on state transition, and this...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image