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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI FREE CHAPTER 2. Creating Basic AI 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

More advanced movement


Advanced movement allows for flocking behavior. This type of movement behavior is commonly seen by flocks of birds or schools of fish. There is more movement behavior, such as queuing, which tells only one unit to go through a door at a time, for example. Squad behavior is great when you have units that protect each other.

The advantage of using movement behavior is that it doesn't require additional decision making for your AI. This also allows you to take some of the computation out of the tree and calculate it on the pawn.

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