Blueprint essentials
As you’ve seen, blueprints are a very broad topic, and they can be used to create anything you need. I’m quite sure these concepts might be unfamiliar to you since they were to me at first. But don’t worry; over time, you will learn how to create and modify blueprints just by practicing.
For now, since blueprints cover a wide range of possibilities, it’s not easy to explain how to create blueprints in general. It’s much better to show you how to create specific blueprints instead. By learning a few practical examples, you’ll be able to apply similar approaches to your cases. But before doing so, we need to cover some final concepts.
Nodes
Blueprint objects are defined by using different types of nodes such as events, function calls, flow controls, and variables in their graphs. Each node type serves a specific purpose, but the process of adding and using them is generally the same. We have three main possibilities...