Summary
In this chapter, we covered a fundamental aspect of CGI, which is the use of decals to enhance and define scenes effortlessly. We learned how to quickly create and utilize decals, exploring their various applications. Additionally, we delved into a specific type of decal, the Mesh Decal, and acquired the knowledge to create and implement it effectively.
With this chapter, we have completed an essential part of this book. We now possess the skills to create a complete architectural scene, encompassing models, lighting, Materials, and decals. In the upcoming chapter, we will delve into an entirely different topic that makes Unreal Engine so immensely powerful—the Blueprint system. This system serves as the foundation upon which Unreal Engine operates and is integral to its functionality.