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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Vulkan in Qt applications

OpenGL has undergone significant changes as graphics cards hardware has evolved. Many old parts of OpenGL API are now deprecated, and even up-to-date API is not ideal for utilizing the capabilities of modern hardware. Vulkan was designed as an attempt to create an API more suitable for this purpose.

Vulkan is a new API that can be used instead of OpenGL to perform hardware-accelerated rendering and computation. While Vulkan is more verbose and complex than OpenGL, it closely represents the actual interaction between CPU and GPU. This allows Vulkan users to achieve better control over utilizing GPU resources, which can lead to better performance. The first stable version of Vulkan API was released in 2016.

While Vulkan is a cross-platform solution, a Vulkan application still needs to contain a bit of platform-specific code, mainly related to window creation...

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