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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Toc

Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Observer design pattern

We will finish the common Gang of Four design patterns with my favorite: the Observer pattern, also known as publish/subscriber or publish/listener. With the State pattern, we defined our first event-driven architecture, but with the Observer pattern we will really reach a new level of abstraction.

Description

The idea behind the Observer pattern is simple--to subscribe to some event that will trigger some behavior on many subscribed types. Why is this so interesting? Because we uncouple an event from its possible handlers.

For example, imagine a login button. We could code that when the user clicks the button, the button color changes, an action is executed, and a form check is performed in the background. But with the Observer pattern, the type that changes the color will subscribe to the event of the clicking of the button. The type that checks the form and the type that performs an action will subscribe to this event too.

Objectives

The Observer pattern is especially...

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