Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Channels


Channels are the second primitive in the language that allows us to write concurrent applications. We have talked a bit about channels in the Communicating sequential processes section.

Channels are the way we communicate between processes. We could be sharing a memory location and using mutexes to control the processes' access. But channels provide us with a more natural way to handle concurrent applications that also produces better concurrent designs in our programs.

Our first channel

Working with many Goroutines seems pretty difficult if we can't create some synchronization between them. The order of execution could be irrelevant as soon as they are synchronized. Channels are the second key feature to write concurrent applications in Go.

A TV channel in real life is something that connects an emission (from a studio) to millions of TVs (the receivers). Channels in Go work in a similar fashion. One or more Goroutines can work as emitters, and one or more Goroutine can act as receivers...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image