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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

What’s a scene?

First, let’s learn what a scene is.

By scene, I mean a full setup in your Blender file – models, materials, lighting, cameras, the whole lot. These must all be set up to make a nice, beautiful rendered image.

Making a render is a many-step process, so I’ll break it down:

  1. Creating concept art: You create a rough sketch or idea of what you want to make.
  2. Modeling: You create any assets you need.
  3. Assigning materials: You make sure everything has a nice material on it.
  4. Setting up the scene: You build the scene.
  5. Lighting: You set up lights for nice lighting in your scene.
  6. Rendering: You create the final render (the final image)!

Right now, we’re at the concept art stage. We need to figure out what we’re making, and, more importantly, what it would look like before we can make it.

That’s what concept art is for. Let’s make some.

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