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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

What are modifiers?

Modifiers are a non-destructive tool. When you use a modifier to do something, it can always be undone again or edited until the modifier has been applied.

There are many different kinds of modifiers. Each one performs a single specific task. You work with modifiers in the Modifier tab of the Properties panel.

Blender has tons of useful modifiers, but in this chapter, we’ll cover the Array, Mirror, Bevel, and Solidify modifiers.

Now, let’s build a small example to see the Array modifier in action. You’ll use the Array modifier to make a bunch of duplicates of the default cube. So, follow along:

  1. Open a new Blender file and select the default cube.
  2. Now, click the blue wrench icon in the Properties panel to open the Modifiers tab.
Figure 4.1 – The Modifiers panel

Figure 4.1 – The Modifiers panel

The blank space is called the modifier stack. This is where you can see all the modifiers currently affecting your object...

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